Wednesday, February 3, 2010

Damn you Maya

I've been practicing with Maya a little more, and I managed to put together a half decent sci-fi cityscape, which I planned on using in photoshop to paint over, to get some nice shadows and realistic perspective etc... However I decided it would be clever to play around with the lighting, and now every time I come to render my work, it comes up totally black. I've tried resetting to default lighting, but it just ain't having it. Anyway, in the mean time I attempted to further my techniques in photoshop by trying out a little portrait work. I've never done this before, and it has showed me that using reference material is incredibly valuable when it comes to getting realistic lighting and shadow effects.


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  2. If you're still having trouble with rendering you can check out the "Tutorials accessible to Games Design students at Uclan" post on, featured in March. All these tutorials are on the undergraduate games design section of webct. I also have a good default light set, if you email me, I'll send it.