Monday, October 26, 2009

Badass lady thing.


I've been doing some more character designs and bits for my pitch document, and its gettin' there. I hadn't really explored and visual concepts for the player character if they were to choose an evil path. So here is a quick idea as a contrast to my previous, fairly good looking gladiator character.

I think I've over done the glowing lights a bit. oh well.

Thursday, October 22, 2009

Oh yay I have followers :D

Well seeing as I can't submit a collaboration piece as its not all my own, I finished off the first gladiator myself... Just not quite sure it IS finished yet..somethings missing...

I call this one 'Baps Ahoy'...

Chrono Gladiators




Here is the first line Sketch and a version with some rough colour for one of the female Chrono-Gladiators from a 'Pit Planet' fighting arena. I don't know if this will be submitted in the design document, as it has been a collaboration between me and my girlfriend Kate, but Its definately getting closer to the dark style that I'm going for, I'll get the finished image up soon.



Game Document Project

To begin this project I started as I usually do, doodling some drawings until I hit an idea. Initially I was going to go with some kind of fantasy rpg, inspired by Mongolian tribes. I wanted to encorporate some kind of technology, that was powered in more of an arcane way by spirit energy, tho this quickly became a sci fi rpg with a kind of fantasy feel to it..or maybe the other way around? I don't know, but anyway, in an effort to not over-complicate things, I went with mechanics that resemble those from the popular Fable games, more of an rpg that you don't actually have to think about too much, making it more accessible to a wider audience.
Even though I thought this had made things a little easier, after recieving some feedback I realised that no matter how much its dumbed down, an rpg still has alot to think about, so perhaps I need to start thinking about specific aspects of the game, such as the way in which you obtain and allocate the different kinds of spirit energy. I also wanted the game to take a few different turns, for example the game starts where your character has been taken into slavery, and forced into mining work on a subterranean 'pit planet'. Your main goals for the first chunk of the game are to adapt to this situation then to set about making your escape, which you would ultimately achieve through a gladiatorial fighting event, which you can complete in either a good or evil way...
Anyway, I knocked out a few early character designs, I'm kinda happy with them but they still don't quite have the dark and gritty look I want, so next I'm gonna work on some characters for the 'Pit planets' and try to generate something a little darker.