

Seeing as I've slipped from keeping this up to date with what I'm doing, I thought I'd post something I've been trying out which I think has been successful...
I've been playing around with textures in my character concepts, not only as a method of enhancing the aesthetic of the design, but also as a tool to speed up the design process. I have tried it out on a couple of quick concepts for a sea creature, in order to quickly get a transluscent and mottled effect on the skin without spending ages trying to achieve this with layer upon layer of low-opacity paint. Considering these are just some quick rough concepts, I think it really helped to add some depth quickly and easily, and gave me more of an idea of what direction the look of this character should be heading.